AI Insights · Timothy · October 2021
Top 5 Boxing Games in Russia Q3 2021: Unified Platform Performance
In Q3 2021, the top five boxing games in Russia showed varied performance in downloads, revenue, and active users. Boxing Star: Real Boxing Fight led the pack in terms of engagement.
In the third quarter of 2021, the top five boxing games in Russia displayed diverse trends across downloads, revenue, and active users on a unified platform. Here’s a closer look at their performance, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight by THUMBAGE saw a notable uptick in weekly downloads, peaking at around 2.1K by the end of September. Weekly revenue fluctuated, reaching its highest at approximately $1.5K in mid-September. Active users increased steadily, hitting a high of 6.6K in the same period.
Real Boxing 2 from Vivid Games S.A. showed significant growth in downloads, culminating in nearly 14.8K by the end of the quarter. Revenue also saw a rise, with a peak of around $570 in early August. Active user numbers surged, reaching an impressive 29.2K in late September.
EA SPORTS™ UFC® 2 by Electronic Arts experienced a substantial increase in weekly downloads, peaking at 45.1K in late August. Revenue was more stable, with a high of about $609 in late September. Active users peaked at 83K in late August, reflecting strong engagement.
EA SPORTS™ UFC® also by Electronic Arts, maintained consistent download numbers, with a peak of 16.2K in mid-September. Revenue was modest, peaking at around $1.3K in mid-July. Active users showed consistent engagement, peaking at 45.7K in mid-July.
Finally, WWE Mayhem from Reliance Games had a modest performance in downloads, peaking at 441 in mid-July. Revenue saw a gradual increase, reaching about $348 in late September. Active users were relatively low, peaking at 538 in mid-July.
For more detailed insights and analysis, visit Sensor Tower.